Streaming · Game Dev · Music Production
Hello! I'm Van Dressler — a content creator, game developer, and music composer living at the intersection of technology and art.
I believe in the power of independent creation. Everything I make — from my streams and game worlds to the music that scores them — is built from scratch, driven by passion and a love for the craft.
Horizon Strike: Overdrive is a fast, vertical-scrolling shoot 'em up in the spirit of the great arcade sky shooters — rebuilt with modern 3D, dynamic weather and big, multi-phase bosses. Fly across eleven hand-crafted missions, from a sunny archipelago and scorching desert dunes to frozen peaks, a neon metropolis, low orbit and the final citadel above the clouds.
Between sorties you return to the hangar to upgrade your ship part by part, pick modules and mega bombs, and level up your pilot. Every model, effect and line of code is made in-house — ships and props are generated in Blender, the game is built in Unity 6 with URP.
Every mission ends with its own boss — three phases from shooting off parts, through the exposed core, to a final rage. The camera pulls back for the biggest ones.
Archipelago, Scorched Dunes, Frozen Peaks, Volcanic Forge, Neon Metropolis, Jungle Ruins, Storm Front, Orbital Gate and more — each with its own terrain, weather, time of day and enemies.
Upgrade main cannon, wing guns, missiles, sidekicks, pulse laser, chain lightning, cluster bombs and more — separately for every ship — plus modules like energy shield, guardian drone and second life.
SD-1 Fighter with a barrel roll, SD-X7 Interceptor with an afterburner ram and the heavy SD-H9 Goliath with a missile storm. Unlock paint jobs and pilot prestige.
Choose your screen-clearer: classic blast, carpet bombing, paralysing EMP or a black-hole singularity that swallows bullets and enemies alike.
Rescue survivors, chase four medals per mission and difficulty, complete daily goals and achievements, and spend skill points as your pilot levels up. Radio chatter from wingmen and bosses keeps every run alive.
Szybcy i Wiejscy ("Fast and Rural") is an open-world driving game set in a real Polish municipality, recreated 1:1 from open map data — every road, house, forest, river and hill is where it is in real life. You step off the bus with 300 zł in your pocket, get grandpa's old car running again and slowly earn your place in town.
Under the hood is a full driving simulation — tyre physics, detailed damage, fuel, repairs and tuning — wrapped in a slow-paced, humorous story about small-town life. The whole game is in Polish and every 3D model is made in-house.
An 18 × 16 km world built from OpenStreetMap, lidar terrain and aerial photos — real streets, landmarks and villages. The pipeline is ready for more municipalities.
Act I with 20 main missions: a battery from the neighbour, a canister of petrol, deliveries, the night shift at the fire station, street races and paying off your first loan installment.
250 Hz vehicle physics with a Pacejka tyre model, tyre temperature and wear, weight transfer, and surfaces from asphalt to gravel, grass and sand.
Crumpling panels, cracking glass, doors flying open, fluid leaks, engine fires and flooded cars. Refuel at the pump with the nozzle in hand, get towed and repaired at the workshop.
Buy new or used cars, repaint them, install parts from 22 categories and fine-tune suspension, gearing, brakes and tyre pressure.
Own weather simulation and day/night cycle, police and speed cameras, delivery jobs, hidden collectibles, radio, walking on foot and a photo mode — plus a standalone map editor.
I'm currently developing "Beyond Eternity" — an ambitious indie project born from a love of deep world-building, atmospheric design, and meaningful gameplay. Every asset, line of code, and note of music comes from my own hands.
A retro game launcher built to feel like a real console dashboard — browse your NES, SNES, PS1 and more from one sleek, controller-friendly interface, right on your PC.
Organize NES, SNES, PS1 and other retro systems side by side, with box art and per-game details in one place.
Navigate the entire launcher with a gamepad — launch games, jump letters, and browse menus without touching a keyboard.
Earn XP and points as you play, and track per-game unlockables to see how much of each title you've completed.
Add friends and compare progress on the leaderboard — retro gaming with a modern, connected feel.
Jump straight to any letter in your library and add your own ROMs in seconds with the built-in Add Game tool.
A clean, animated dashboard inspired by modern console home screens — built for a true living-room feel on PC.
I compose electronic and synthwave tracks — atmospheric soundscapes that blur the line between nostalgia and the future. These compositions score the worlds I build and stand on their own as independent releases.
If you enjoy what I create and want to help keep it going, every bit of support means the world.
You will find the latest information about my projects here — always something new in the works.
You will find the latest information about my projects here — always something new in the works.
You will find the latest information about my projects here — always something new in the works.